Annotation of prex-old/dev/arm/gba/lcd.h, Revision 1.1
1.1 ! nbrk 1: /*-
! 2: * Copyright (c) 2005, Kohsuke Ohtani
! 3: * All rights reserved.
! 4: *
! 5: * Redistribution and use in source and binary forms, with or without
! 6: * modification, are permitted provided that the following conditions
! 7: * are met:
! 8: * 1. Redistributions of source code must retain the above copyright
! 9: * notice, this list of conditions and the following disclaimer.
! 10: * 2. Redistributions in binary form must reproduce the above copyright
! 11: * notice, this list of conditions and the following disclaimer in the
! 12: * documentation and/or other materials provided with the distribution.
! 13: * 3. Neither the name of the author nor the names of any co-contributors
! 14: * may be used to endorse or promote products derived from this software
! 15: * without specific prior written permission.
! 16: *
! 17: * THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS ``AS IS'' AND
! 18: * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
! 19: * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
! 20: * ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE
! 21: * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
! 22: * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
! 23: * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
! 24: * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
! 25: * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
! 26: * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
! 27: * SUCH DAMAGE.
! 28: */
! 29:
! 30: /*
! 31: * lcd.h - GBA LCD definition
! 32: */
! 33:
! 34: /**
! 35: * Memo: Map/Tile Location
! 36: *
! 37: * BG1 ... Keyboard1 (normal)
! 38: * BG2 ... Keyboard2 (shifted)
! 39: * BG3 ... Text
! 40: *
! 41: * +------------+ 6010000
! 42: * | |
! 43: * | |
! 44: * | |
! 45: * | |
! 46: * | |
! 47: * +------------+ 600C000
! 48: * | BG2 MAP |
! 49: * +------------+ 600A000
! 50: * | BG1 MAP |
! 51: * +------------+ 6009000
! 52: * | BG3 MAP |
! 53: * +------------+ 6008000
! 54: * | Tile 2 |
! 55: * |(KBD2) |
! 56: * |- - - - - - | 6006000
! 57: * | |
! 58: * |(KBD1) |
! 59: * +------------+ 6004000
! 60: * | Tile 1 |
! 61: * | |
! 62: * | |
! 63: * | |
! 64: * |(Font) |
! 65: * +------------+ 6000000
! 66: */
! 67:
! 68: #define VSCR_COLS 32
! 69: #define SCR_COLS 30
! 70: #define SCR_ROWS 20
! 71:
! 72: /* Registers for keypad control */
! 73: #define REG_DISPCNT (*(volatile uint16_t *)0x4000000)
! 74: #define REG_BG0CNT (*(volatile uint16_t *)0x4000008)
! 75: #define REG_BG1CNT (*(volatile uint16_t *)0x400000A)
! 76: #define REG_BG2CNT (*(volatile uint16_t *)0x400000C)
! 77: #define REG_BG3CNT (*(volatile uint16_t *)0x400000E)
! 78:
! 79: #define BG_PALETTE (uint16_t *)0x5000000
! 80:
! 81: #define CONSOLE_TILE (uint16_t *)0x6000000
! 82: #define CONSOLE_MAP (uint16_t *)0x6008000
! 83:
! 84: #define KBD1_TILE (uint16_t *)0x6004000
! 85: #define KBD2_TILE (uint16_t *)0x6006000
! 86: #define KBD1_MAP (uint16_t *)0x6009000
! 87: #define KBD2_MAP (uint16_t *)0x600A000
! 88:
! 89: #define OAM (uint16_t *)0x7000000
! 90: #define SPL_PALETTE (uint16_t *)0x5000200
! 91: #define CURSOR_DATA (uint16_t *)0x6010000
! 92:
! 93:
! 94: #define RGB(r, g, b) (((b) << 10) + ((g) << 5) + (r))
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