Annotation of prex-old/dev/arm/gba/lcd.h, Revision 1.1.1.1
1.1 nbrk 1: /*-
2: * Copyright (c) 2005, Kohsuke Ohtani
3: * All rights reserved.
4: *
5: * Redistribution and use in source and binary forms, with or without
6: * modification, are permitted provided that the following conditions
7: * are met:
8: * 1. Redistributions of source code must retain the above copyright
9: * notice, this list of conditions and the following disclaimer.
10: * 2. Redistributions in binary form must reproduce the above copyright
11: * notice, this list of conditions and the following disclaimer in the
12: * documentation and/or other materials provided with the distribution.
13: * 3. Neither the name of the author nor the names of any co-contributors
14: * may be used to endorse or promote products derived from this software
15: * without specific prior written permission.
16: *
17: * THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS ``AS IS'' AND
18: * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
19: * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
20: * ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE
21: * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
22: * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
23: * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
24: * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
25: * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
26: * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
27: * SUCH DAMAGE.
28: */
29:
30: /*
31: * lcd.h - GBA LCD definition
32: */
33:
34: /**
35: * Memo: Map/Tile Location
36: *
37: * BG1 ... Keyboard1 (normal)
38: * BG2 ... Keyboard2 (shifted)
39: * BG3 ... Text
40: *
41: * +------------+ 6010000
42: * | |
43: * | |
44: * | |
45: * | |
46: * | |
47: * +------------+ 600C000
48: * | BG2 MAP |
49: * +------------+ 600A000
50: * | BG1 MAP |
51: * +------------+ 6009000
52: * | BG3 MAP |
53: * +------------+ 6008000
54: * | Tile 2 |
55: * |(KBD2) |
56: * |- - - - - - | 6006000
57: * | |
58: * |(KBD1) |
59: * +------------+ 6004000
60: * | Tile 1 |
61: * | |
62: * | |
63: * | |
64: * |(Font) |
65: * +------------+ 6000000
66: */
67:
68: #define VSCR_COLS 32
69: #define SCR_COLS 30
70: #define SCR_ROWS 20
71:
72: /* Registers for keypad control */
73: #define REG_DISPCNT (*(volatile uint16_t *)0x4000000)
74: #define REG_BG0CNT (*(volatile uint16_t *)0x4000008)
75: #define REG_BG1CNT (*(volatile uint16_t *)0x400000A)
76: #define REG_BG2CNT (*(volatile uint16_t *)0x400000C)
77: #define REG_BG3CNT (*(volatile uint16_t *)0x400000E)
78:
79: #define BG_PALETTE (uint16_t *)0x5000000
80:
81: #define CONSOLE_TILE (uint16_t *)0x6000000
82: #define CONSOLE_MAP (uint16_t *)0x6008000
83:
84: #define KBD1_TILE (uint16_t *)0x6004000
85: #define KBD2_TILE (uint16_t *)0x6006000
86: #define KBD1_MAP (uint16_t *)0x6009000
87: #define KBD2_MAP (uint16_t *)0x600A000
88:
89: #define OAM (uint16_t *)0x7000000
90: #define SPL_PALETTE (uint16_t *)0x5000200
91: #define CURSOR_DATA (uint16_t *)0x6010000
92:
93:
94: #define RGB(r, g, b) (((b) << 10) + ((g) << 5) + (r))
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