File: [local] / prex / dev / arm / gba / lcd.h (download)
Revision 1.1.1.1 (vendor branch), Tue Aug 19 12:46:47 2008 UTC (16 years ago) by nbrk
Branch: MAIN, KOHSUKE
CVS Tags: PREX_0_8_BASE, HEAD Changes since 1.1: +0 -0 lines
Initial import of Prex, Portable Real-time Embedded POSIX microkernel system.
I have totally new directions in my development (more focused on real hardware, not virtual one).
Old hacks are available in prex-old module. They will be carefully re-designed and merged soon.
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/*-
* Copyright (c) 2005, Kohsuke Ohtani
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. Neither the name of the author nor the names of any co-contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/
/*
* lcd.h - GBA LCD definition
*/
/**
* Memo: Map/Tile Location
*
* BG1 ... Keyboard1 (normal)
* BG2 ... Keyboard2 (shifted)
* BG3 ... Text
*
* +------------+ 6010000
* | |
* | |
* | |
* | |
* | |
* +------------+ 600C000
* | BG2 MAP |
* +------------+ 600A000
* | BG1 MAP |
* +------------+ 6009000
* | BG3 MAP |
* +------------+ 6008000
* | Tile 2 |
* |(KBD2) |
* |- - - - - - | 6006000
* | |
* |(KBD1) |
* +------------+ 6004000
* | Tile 1 |
* | |
* | |
* | |
* |(Font) |
* +------------+ 6000000
*/
#define VSCR_COLS 32
#define SCR_COLS 30
#define SCR_ROWS 20
/* Registers for keypad control */
#define REG_DISPCNT (*(volatile uint16_t *)0x4000000)
#define REG_BG0CNT (*(volatile uint16_t *)0x4000008)
#define REG_BG1CNT (*(volatile uint16_t *)0x400000A)
#define REG_BG2CNT (*(volatile uint16_t *)0x400000C)
#define REG_BG3CNT (*(volatile uint16_t *)0x400000E)
#define BG_PALETTE (uint16_t *)0x5000000
#define CONSOLE_TILE (uint16_t *)0x6000000
#define CONSOLE_MAP (uint16_t *)0x6008000
#define KBD1_TILE (uint16_t *)0x6004000
#define KBD2_TILE (uint16_t *)0x6006000
#define KBD1_MAP (uint16_t *)0x6009000
#define KBD2_MAP (uint16_t *)0x600A000
#define OAM (uint16_t *)0x7000000
#define SPL_PALETTE (uint16_t *)0x5000200
#define CURSOR_DATA (uint16_t *)0x6010000
#define RGB(r, g, b) (((b) << 10) + ((g) << 5) + (r))