Annotation of sys/arch/sparc64/dev/creatorreg.h, Revision 1.1
1.1 ! nbrk 1: /* $OpenBSD: creatorreg.h,v 1.8 2003/06/20 19:54:37 miod Exp $ */
! 2:
! 3: /*
! 4: * Copyright (c) 2002 Jason L. Wright (jason@thought.net)
! 5: * All rights reserved.
! 6: *
! 7: * Redistribution and use in source and binary forms, with or without
! 8: * modification, are permitted provided that the following conditions
! 9: * are met:
! 10: * 1. Redistributions of source code must retain the above copyright
! 11: * notice, this list of conditions and the following disclaimer.
! 12: * 2. Redistributions in binary form must reproduce the above copyright
! 13: * notice, this list of conditions and the following disclaimer in the
! 14: * documentation and/or other materials provided with the distribution.
! 15: *
! 16: * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
! 17: * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
! 18: * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
! 19: * DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT,
! 20: * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
! 21: * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
! 22: * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
! 23: * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
! 24: * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
! 25: * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
! 26: * POSSIBILITY OF SUCH DAMAGE.
! 27: */
! 28:
! 29: /* Number of register sets */
! 30: #define FFB_NREGS 24
! 31:
! 32: /* Register set numbers */
! 33: #define FFB_REG_PROM 0
! 34: #define FFB_REG_DAC 1
! 35: #define FFB_REG_FBC 2
! 36: #define FFB_REG_DFB8R 3
! 37: #define FFB_REG_DFB8G 4
! 38: #define FFB_REG_DFB8B 5
! 39: #define FFB_REG_DFB8X 6
! 40: #define FFB_REG_DFB24 7
! 41: #define FFB_REG_DFB32 8
! 42: #define FFB_REG_SFB8R 9
! 43: #define FFB_REG_SFB8G 10
! 44: #define FFB_REG_SFB8B 11
! 45: #define FFB_REG_SFB8X 12
! 46: #define FFB_REG_SFB32 13
! 47: #define FFB_REG_SFB64 14
! 48: #define FFB_REG_DFB422A 15
! 49:
! 50: /* Virtual offsets */
! 51: #define FFB_VOFF_SFB8R 0x00000000UL
! 52: #define FFB_VOFF_SFB8G 0x00400000UL
! 53: #define FFB_VOFF_SFB8B 0x00800000UL
! 54: #define FFB_VOFF_SFB8X 0x00c00000UL
! 55: #define FFB_VOFF_SFB32 0x01000000UL
! 56: #define FFB_VOFF_SFB64 0x02000000UL
! 57: #define FFB_VOFF_FBC_REGS 0x04000000UL
! 58: #define FFB_VOFF_BM_FBC_REGS 0x04002000UL
! 59: #define FFB_VOFF_DFB8R 0x04004000UL
! 60: #define FFB_VOFF_DFB8G 0x04404000UL
! 61: #define FFB_VOFF_DFB8B 0x04804000UL
! 62: #define FFB_VOFF_DFB8X 0x04c04000UL
! 63: #define FFB_VOFF_DFB24 0x05004000UL
! 64: #define FFB_VOFF_DFB32 0x06004000UL
! 65: #define FFB_VOFF_DFB422A 0x07004000UL /* DFB 422 mode write to A */
! 66: #define FFB_VOFF_DFB422AD 0x07804000UL /* DFB 422 mode with line doubling */
! 67: #define FFB_VOFF_DFB24B 0x08004000UL /* DFB 24bit mode write to B */
! 68: #define FFB_VOFF_DFB422B 0x09004000UL /* DFB 422 mode write to B */
! 69: #define FFB_VOFF_DFB422BD 0x09804000UL /* DFB 422 mode with line doubling */
! 70: #define FFB_VOFF_SFB16Z 0x0a004000UL /* 16bit mode Z planes */
! 71: #define FFB_VOFF_SFB8Z 0x0a404000UL /* 8bit mode Z planes */
! 72: #define FFB_VOFF_SFB422 0x0ac04000UL /* SFB 422 mode write to A/B */
! 73: #define FFB_VOFF_SFB422D 0x0b404000UL /* SFB 422 mode with line doubling */
! 74: #define FFB_VOFF_FBC_KREGS 0x0bc04000UL
! 75: #define FFB_VOFF_DAC 0x0bc06000UL
! 76: #define FFB_VOFF_PROM 0x0bc08000UL
! 77: #define FFB_VOFF_EXP 0x0bc18000UL
! 78:
! 79: /* Virtual lengths */
! 80: #define FFB_VLEN_SFB8R 0x0400000
! 81: #define FFB_VLEN_SFB8G 0x0400000
! 82: #define FFB_VLEN_SFB8B 0x0400000
! 83: #define FFB_VLEN_SFB8X 0x0400000
! 84: #define FFB_VLEN_SFB32 0x1000000
! 85: #define FFB_VLEN_SFB64 0x2000000
! 86: #define FFB_VLEN_FBC_REGS 0x0002000
! 87: #define FFB_VLEN_BM_FBC_REGS 0x0002000
! 88: #define FFB_VLEN_DFB8R 0x0400000
! 89: #define FFB_VLEN_DFB8G 0x0400000
! 90: #define FFB_VLEN_DFB8B 0x0400000
! 91: #define FFB_VLEN_DFB8X 0x0400000
! 92: #define FFB_VLEN_DFB24 0x1000000
! 93: #define FFB_VLEN_DFB32 0x1000000
! 94: #define FFB_VLEN_DFB422A 0x0800000
! 95: #define FFB_VLEN_DFB422AD 0x0800000
! 96: #define FFB_VLEN_DFB24B 0x1000000
! 97: #define FFB_VLEN_DFB422B 0x0800000
! 98: #define FFB_VLEN_DFB422BD 0x0800000
! 99: #define FFB_VLEN_SFB16Z 0x0800000
! 100: #define FFB_VLEN_SFB8Z 0x0800000
! 101: #define FFB_VLEN_SFB422 0x0800000
! 102: #define FFB_VLEN_SFB422D 0x0800000
! 103: #define FFB_VLEN_FBC_KREGS 0x0002000
! 104: #define FFB_VLEN_DAC 0x0002000
! 105: #define FFB_VLEN_PROM 0x0010000
! 106: #define FFB_VLEN_EXP 0x0002000
! 107:
! 108: /* Physical offsets */
! 109: #define FFB_POFF_SFB8R 0x04000000UL
! 110: #define FFB_POFF_SFB8G 0x04400000UL
! 111: #define FFB_POFF_SFB8B 0x04800000UL
! 112: #define FFB_POFF_SFB8X 0x04c00000UL
! 113: #define FFB_POFF_SFB32 0x05000000UL
! 114: #define FFB_POFF_SFB64 0x06000000UL
! 115: #define FFB_POFF_FBC_REGS 0x00600000UL
! 116: #define FFB_POFF_BM_FBC_REGS 0x00600000UL
! 117: #define FFB_POFF_DFB8R 0x01000000UL
! 118: #define FFB_POFF_DFB8G 0x01400000UL
! 119: #define FFB_POFF_DFB8B 0x01800000UL
! 120: #define FFB_POFF_DFB8X 0x01c00000UL
! 121: #define FFB_POFF_DFB24 0x02000000UL
! 122: #define FFB_POFF_DFB32 0x03000000UL
! 123: #define FFB_POFF_FBC_KREGS 0x00610000UL
! 124: #define FFB_POFF_DAC 0x00400000UL
! 125: #define FFB_POFF_PROM 0x00000000UL
! 126: #define FFB_POFF_EXP 0x00200000UL
! 127: #define FFB_POFF_DFB422A 0x09000000UL
! 128: #define FFB_POFF_DFB422AD 0x09800000UL
! 129: #define FFB_POFF_DFB24B 0x0a000000UL
! 130: #define FFB_POFF_DFB422B 0x0b000000UL
! 131: #define FFB_POFF_DFB422BD 0x0b800000UL
! 132: #define FFB_POFF_SFB16Z 0x0c800000UL
! 133: #define FFB_POFF_SFB8Z 0x0c000000UL
! 134: #define FFB_POFF_SFB422 0x0d000000UL
! 135: #define FFB_POFF_SFB422D 0x0d800000UL
! 136:
! 137: #define FFB_FBC_ALPHA 0x00c
! 138: #define FFB_FBC_RED 0x010
! 139: #define FFB_FBC_GREEN 0x014
! 140: #define FFB_FBC_BLUE 0x018
! 141: #define FFB_FBC_DEPTH 0x01c
! 142: #define FFB_FBC_Y 0x020
! 143: #define FFB_FBC_X 0x024
! 144: #define FFB_FBC_RYF 0x030
! 145: #define FFB_FBC_RXF 0x034
! 146: #define FFB_FBC_DMYF 0x040
! 147: #define FFB_FBC_DMXF 0x044
! 148: #define FFB_FBC_EBYI 0x050
! 149: #define FFB_FBC_EBXI 0x054
! 150: #define FFB_FBC_BY 0x060
! 151: #define FFB_FBC_BX 0x064
! 152: #define FFB_FBC_DY 0x068
! 153: #define FFB_FBC_DX 0x06c
! 154: #define FFB_FBC_BH 0x070
! 155: #define FFB_FBC_BW 0x074
! 156: #define FFB_FBC_SUVTX 0x100
! 157: #define FFB_FBC_PPC 0x200 /* pixel processor control */
! 158: #define FFB_FBC_WID 0x204
! 159: #define FFB_FBC_FG 0x208
! 160: #define FFB_FBC_BG 0x20c
! 161: #define FFB_FBC_CONSTY 0x210
! 162: #define FFB_FBC_CONSTZ 0x214
! 163: #define FFB_FBC_XCLIP 0x218
! 164: #define FFB_FBC_DCSS 0x21c
! 165: #define FFB_FBC_VCLIPMIN 0x220
! 166: #define FFB_FBC_VCLIPMAX 0x224
! 167: #define FFB_FBC_VCLIPZMIN 0x228
! 168: #define FFB_FBC_VCLIPZMAX 0x22c
! 169: #define FFB_FBC_DCSF 0x230
! 170: #define FFB_FBC_DCSB 0x234
! 171: #define FFB_FBC_DCZF 0x238
! 172: #define FFB_FBC_DCZB 0x23c
! 173: #define FFB_FBC_BLENDC 0x244
! 174: #define FFB_FBC_BLENDC1 0x248
! 175: #define FFB_FBC_BLENDC2 0x24c
! 176: #define FFB_FBC_FBRAMITC 0x250
! 177: #define FFB_FBC_FBC 0x254 /* Frame Buffer Control */
! 178: #define FFB_FBC_ROP 0x258 /* Raster OPeration */
! 179: #define FFB_FBC_CMP 0x25c /* Frame Buffer Compare */
! 180: #define FFB_FBC_MATCHAB 0x260 /* Buffer AB Match Mask */
! 181: #define FFB_FBC_MATCHC 0x264
! 182: #define FFB_FBC_MAGNAB 0x268 /* Buffer AB Magnitude Mask */
! 183: #define FFB_FBC_MAGNC 0x26c
! 184: #define FFB_FBC_FBCFG0 0x270
! 185: #define FFB_FBC_FBCFG1 0x274
! 186: #define FFB_FBC_FBCFG2 0x278
! 187: #define FFB_FBC_FBCFG3 0x27c
! 188: #define FFB_FBC_PPCFG 0x280
! 189: #define FFB_FBC_PICK 0x284
! 190: #define FFB_FBC_FILLMODE 0x288
! 191: #define FFB_FBC_FBRAMWAC 0x28c
! 192: #define FFB_FBC_PMASK 0x290 /* RGB Plane Mask */
! 193: #define FFB_FBC_XPMASK 0x294 /* X PlaneMask */
! 194: #define FFB_FBC_YPMASK 0x298
! 195: #define FFB_FBC_ZPMASK 0x29c
! 196: #define FFB_FBC_CLIP0MIN 0x2a0
! 197: #define FFB_FBC_CLIP0MAX 0x2a4
! 198: #define FFB_FBC_CLIP1MIN 0x2a8
! 199: #define FFB_FBC_CLIP1MAX 0x2ac
! 200: #define FFB_FBC_CLIP2MIN 0x2b0
! 201: #define FFB_FBC_CLIP2MAX 0x2b4
! 202: #define FFB_FBC_CLIP3MIN 0x2b8
! 203: #define FFB_FBC_CLIP3MAX 0x2bc
! 204: #define FFB_FBC_RAWBLEND2 0x2c0
! 205: #define FFB_FBC_RAWPREBLEND 0x2c4
! 206: #define FFB_FBC_RAWSTENCIL 0x2c8
! 207: #define FFB_FBC_RAWSTENCILCTL 0x2cc
! 208: #define FFB_FBC_THREEDRAM1 0x2d0
! 209: #define FFB_FBC_THREEDRAM2 0x2d4
! 210: #define FFB_FBC_PASSIN 0x2d8
! 211: #define FFB_FBC_RAWCLRDEPTH 0x2dc
! 212: #define FFB_FBC_RAWPMASK 0x2e0
! 213: #define FFB_FBC_RAWCSRC 0x2e4
! 214: #define FFB_FBC_RAWMATCH 0x2e8
! 215: #define FFB_FBC_RAWMAGN 0x2ec
! 216: #define FFB_FBC_RAWROPBLEND 0x2f0
! 217: #define FFB_FBC_RAWCMP 0x2f4
! 218: #define FFB_FBC_RAWWAC 0x2f8
! 219: #define FFB_FBC_FBRAMID 0x2fc
! 220: #define FFB_FBC_DRAWOP 0x300 /* Draw OPeration */
! 221: #define FFB_FBC_FONTLPAT 0x30c
! 222: #define FFB_FBC_FONTXY 0x314
! 223: #define FFB_FBC_FONTW 0x318 /* Font Width */
! 224: #define FFB_FBC_FONTINC 0x31c /* Font Increment */
! 225: #define FFB_FBC_FONT 0x320
! 226: #define FFB_FBC_BLEND2 0x330
! 227: #define FFB_FBC_PREBLEND 0x334
! 228: #define FFB_FBC_STENCIL 0x338
! 229: #define FFB_FBC_STENCILCTL 0x33c
! 230: #define FFB_FBC_DCSS1 0x350
! 231: #define FFB_FBC_DCSS2 0x354
! 232: #define FFB_FBC_DCSS3 0x358
! 233: #define FFB_FBC_WIDPMASK 0x35c
! 234: #define FFB_FBC_DCS2 0x360
! 235: #define FFB_FBC_DCS3 0x364
! 236: #define FFB_FBC_DCS4 0x368
! 237: #define FFB_FBC_DCD2 0x370
! 238: #define FFB_FBC_DCD3 0x374
! 239: #define FFB_FBC_DCD4 0x378
! 240: #define FFB_FBC_PATTERN 0x380
! 241: #define FFB_FBC_DEVID 0x800
! 242: #define FFB_FBC_UCSR 0x900 /* User Control & Status */
! 243: #define FFB_FBC_MER 0x980
! 244:
! 245: #define FFB_FBC_WB_A 0x20000000
! 246: #define FFB_FBC_WM_COMBINED 0x00080000
! 247: #define FFB_FBC_RB_A 0x00004000
! 248: #define FFB_FBC_SB_BOTH 0x00003000
! 249: #define FFB_FBC_ZE_OFF 0x00000400
! 250: #define FFB_FBC_YE_OFF 0x00000100
! 251: #define FFB_FBC_XE_ON 0x00000080
! 252: #define FFB_FBC_XE_OFF 0x00000040
! 253: #define FFB_FBC_RGBE_ON 0x0000002a
! 254: #define FFB_FBC_RGBE_MASK 0x0000003f
! 255:
! 256: #define FBC_PPC_FW_DIS 0x00800000 /* force wid disable */
! 257: #define FBC_PPC_FW_ENA 0x00c00000 /* force wid enable */
! 258: #define FBC_PPC_ACE_DIS 0x00040000 /* aux clip disable */
! 259: #define FBC_PPC_ACE_AUXSUB 0x00080000 /* aux clip add */
! 260: #define FBC_PPC_ACE_AUXADD 0x000c0000 /* aux clip subtract */
! 261: #define FBC_PPC_DCE_DIS 0x00020000 /* depth cue disable */
! 262: #define FBC_PPC_DCE_ENA 0x00020000 /* depth cue enable */
! 263: #define FBC_PPC_ABE_DIS 0x00008000 /* alpha blend disable */
! 264: #define FBC_PPC_ABE_ENA 0x0000c000 /* alpha blend enable */
! 265: #define FBC_PPC_VCE_DIS 0x00001000 /* view clip disable */
! 266: #define FBC_PPC_VCE_2D 0x00002000 /* view clip 2d */
! 267: #define FBC_PPC_VCE_3D 0x00003000 /* view clip 3d */
! 268: #define FBC_PPC_APE_DIS 0x00000800 /* area pattern disable */
! 269: #define FBC_PPC_APE_ENA 0x00000c00 /* area pattern enable */
! 270: #define FBC_PPC_TBE_OPAQUE 0x00000200 /* opaque background */
! 271: #define FBC_PPC_TBE_TRANSPAR 0x00000300 /* transparent background */
! 272: #define FBC_PPC_ZS_VAR 0x00000080 /* z source ??? */
! 273: #define FBC_PPC_ZS_CONST 0x000000c0 /* z source ??? */
! 274: #define FBC_PPC_YS_VAR 0x00000020 /* y source ??? */
! 275: #define FBC_PPC_YS_CONST 0x00000030 /* y source ??? */
! 276: #define FBC_PPC_XS_WID 0x00000004 /* x source ??? */
! 277: #define FBC_PPC_XS_VAR 0x00000008 /* x source ??? */
! 278: #define FBC_PPC_XS_CONST 0x0000000c /* x source ??? */
! 279: #define FBC_PPC_CS_VAR 0x00000002 /* color source ??? */
! 280: #define FBC_PPC_CS_CONST 0x00000003 /* color source ??? */
! 281:
! 282: #define FBC_ROP_NEW 0x83
! 283: #define FBC_ROP_OLD 0x85
! 284:
! 285: #define FBC_UCSR_FIFO_MASK 0x00000fff
! 286: #define FBC_UCSR_FB_BUSY 0x01000000
! 287: #define FBC_UCSR_RP_BUSY 0x02000000
! 288: #define FBC_UCSR_READ_ERR 0x40000000
! 289: #define FBC_UCSR_FIFO_OVFL 0x80000000
! 290:
! 291: #define FBC_DRAWOP_DOT 0x00
! 292: #define FBC_DRAWOP_AADOT 0x01
! 293: #define FBC_DRAWOP_BRLINECAP 0x02
! 294: #define FBC_DRAWOP_BRLINEOPEN 0x03
! 295: #define FBC_DRAWOP_DDLINE 0x04
! 296: #define FBC_DRAWOP_AALINE 0x05
! 297: #define FBC_DRAWOP_TRIANGLE 0x06
! 298: #define FBC_DRAWOP_POLYGON 0x07
! 299: #define FBC_DRAWOP_RECTANGLE 0x08
! 300: #define FBC_DRAWOP_FASTFILL 0x09
! 301: #define FBC_DRAWOP_BCOPY 0x0a /* block copy: not implemented */
! 302: #define FBC_DRAWOP_VSCROLL 0x0b /* vertical scroll */
! 303:
! 304: #define FFB_DAC_TYPE 0x00
! 305: #define FFB_DAC_VALUE 0x04
! 306: #define FFB_DAC_TYPE2 0x08
! 307: #define FFB_DAC_VALUE2 0x0c
! 308:
! 309: #define DAC_TYPE_CMAP 0x2000 /* load cmap */
! 310: #define DAC_TYPE_BLANK 0x6000 /* blank/unblank */
! 311: #define DAC_TYPE_GETREV 0x8000 /* get dac revision */
! 312:
! 313: #define DAC_TYPE2_CURSENAB 0x100 /* cursor enable */
! 314: #define DAC_TYPE2_CURSCMAP 0x102 /* set cursor colormap */
! 315: #define DAC_TYPE2_CURSPOS 0x104 /* set cursor position */
! 316:
! 317: #define DAC_BLANK_VIDEO_ENABLE 0x00000001
! 318: #define DAC_BLANK_HSYNC_DISABLE 0x00000004
! 319: #define DAC_BLANK_VSYNC_DISABLE 0x00000008
CVSweb